What led you to it in the first place? And what do you think it allows you? You’ve made a number of videos using this technique. OG: You designed this series of environments in the computer game The Sims 3. The film combines genre elements of gothic horror (the haunted house, the ruined building, the secret passage) with a domestic melodrama. A similar history is what designated the Hudson Valley as a hotspot for ghost stories, the Headless Horseman, and UFO sightings. I am attracted to horror tales such as The Shining and Poltergeist, where hotels or suburban homes “shine” their past lives and the violence that has occurred on the land underneath. My film environments’ depict structures that are built on top of the region’s past layers-sterile, prefabricated suburban homes that contain ruined families. The website has a demolition alert, as these landmarks are rapidly disappearing. Jacky Connolly: The film’s title is taken from a website of the same name,, a project by Tom Rinaldi and Rob Yasinsac that catalogs the Hudson Valley region’s forgotten architectural landmarks. Can you explain the name? What is in ruins here? The video hints at some of the area’s tropes like autumn foliage, though it mainly takes place in interior environments like a suburban home and a school. The Hudson Valley is a suburban/rural area north of New York City, which is where you grew up. Orit Gat: Let’s start with the title: Hudson Valley Ruins.
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